![]() Also, every new screen started with a really loud (compared to the rest of the volume) buuuuuummmmm type noise, like the kind you make by falling asleep on a creepy, haunted house organ. Even the little things like "It started like any other day." were voiced in this "Buh buh bumm" kind of way. Those are factors, but what bugs me the most is how he says everything n this BIG, DRAMATIC, turn-the-sound-off kind of way. Like, the thing people have pointed out about the linearity. :3 I wouldn't mind checking out the sequal when it come out! I'm not crazy about it, but this game held my interest for quite a nice 15 or so minutes. If you aren't compassionate and try to do things on your own and ditch others for yourself, it could get you cornered w/out assistance. ![]() It's the same the other way around sometimes, IMO. However, you can't let your compassion overcome your reasoning because that will get you killed. You have to think clearly and try to only make the best choices, but it's also good to have compassion at times. I always thought surviving in these situations is interesting. I eventually finished with 'A' for survival and compassion. I had trouble choosing from time to time. I like how some choices weren't really obvious. The music matched the whole situation, IMO, but maybe some music change at each checkpoint would've been a great idea. Luckily, you could skip the audio by clicking on the screen, but I did that once and accidentally chose an action. I wouldn't sit down and listen to it if I had to, but I wouldn't mind not being able to skip it. Very nice! The colors were a bit redundant, but it matched the music and the setting, so I didn't mind. ![]() *shivers* Some parts were a bit too gorey for me, but luckily nothing that I haven't seen before so I'll be fine. ![]()
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